Town: Odíhg Tstopsvkāvro

Odíhg Tstopsvkāvro

Odíhg Tstopsvkāvro
Example Tauric architecture.
StateDalandic Empire
ProvenceSíhtiznur Provence
Sub ProvenceValford Dutchy
RegionIlekskvurmzuz̄i Holt
Founded1508
Community LeaderMaster Shegfë Willins Powys Powell
Area6 km2 (2 mi2)
Average Yearly Temp23°C (73°F)
Average Elevation5700 m (18700 ft)
Average Yearly Precipitation136 cm/y (53 in/y)
Population1462
Population Density243 people per km2 (731 people per mi2)
Town AuraSummoning
Naming
Native nameOdíhg Tstopsvkāvro
PronunciationTstopsv /ˈkəˑvro/
Direct Translation[transport] [table; desk; plateau]
Translation[Not Yet Translated]

Odíhg Tstopsvkāvro (Tstopsv /ˈkəˑvro/ [transport] [table; desk; plateau]) is a subtropical Town located in Valford Dutchy, Síhtiznur Provence, within the Dalandic Empire.

The name Odíhg Tstopsvkāvro is derived from the Tauric language, as Odíhg Tstopsvkāvro was founded by Shegfë Willins Powys, who was culturaly Tauric.

Climate

Odíhg Tstopsvkāvro has a yearly average temperature of 23°C (73°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a pleasant 21°C (69°F). Odíhg Tstopsvkāvro receives an average of 136 cm/y (53 in/y) of precipitation, most of which comes in the form of rain during the spring. Odíhg Tstopsvkāvro covers an area of nearly 6 km2 (2 mi2), and an average elevation of 5700 m (18700 ft) above sea level.

Overview

Odíhg Tstopsvkāvro was founded durring the early 16th century in fall of the year 1508, by Shegfë Willins Powys. The establishment of Odíhg Tstopsvkāvro was somewhat plagued by a lack of willing colonists, leading to Shegfë Willins Powys electing to pay people to resettle in Odíhg Tstopsvkāvro.

Odíhg Tstopsvkāvro was built using the conventions of Tauric durring the early 16th century. Naturaly, all settlmentss have their own look to them, and Odíhg Tstopsvkāvro is no diffrent. The town's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Odíhg Tstopsvkāvro is buildings are arranged arround a network of spacious paverstone streets which form a diamond shaped grid, where each diamond verries in size given the proximity of the paralell streets forming each section. The ocasional smaller diamond has been used to construct a park, plaza, and other communal structures. The town posesses a mighty albit amaturly crafted stone wall. It was built using querried stone blocks and posesses all of the standard defencive features, including a few watch towers. While it would last against a siege, the wall's outdated and simplistic construction method percludes the possability of Odíhg Tstopsvkāvro weathering a full scale bombardment durring a siege. The budget focused millitary grade defenses has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

Odíhg Tstopsvkāvro has the unmistakable air of a town on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Odíhg Tstopsvkāvro ’s existence has dried up and the town is drifting down the stream of history as it dries up. Likely due to this, Odíhg Tstopsvkāvro is, in a word, disorder. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a town, and more like a spot people just happened to have homes. One cannot help but wonder what Odíhg Tstopsvkāvro was like during the glorydays.

Civic Infrastructure

Odíhg Tstopsvkāvro has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Odíhg Tstopsvkāvro. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Odíhg Tstopsvkāvro's parks.

Odíhg Tstopsvkāvro has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Odíhg Tstopsvkāvro.

Odíhg Tstopsvkāvro has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Odíhg Tstopsvkāvro has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Odíhg Tstopsvkāvro has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Odíhg Tstopsvkāvro has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Odíhg Tstopsvkāvro's public wards, blessings, and other arcane systems.

Odíhg Tstopsvkāvro possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Odíhg Tstopsvkāvro has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Odíhg Tstopsvkāvro's natural decorations nor waterways.

Odíhg Tstopsvkāvro has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Odíhg Tstopsvkāvro has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Odíhg Tstopsvkāvro's town hall was built using a different architectural style from the rest of the town. The style used embraces individualism and experimentation. It emerged as a movement against traditional, classical styles and sought to make buildings dynamic and fun while breaking the rules. The style incorporated elements of previous architectural styles in exaggerated and whimsical ways. Traditional, conservative leanings were void in this era, with most scholars of architecture agreeing it was a time of “anything goes.”.

In Odíhg Tstopsvkāvro during thunderstorms, with each flash of lightning, everyone sees different monsters from the corner of their eyes.

The Achaierai near Odíhg Tstopsvkāvro are known to be quite timid.

Odíhg Tstopsvkāvro's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves sacrificing an animal to channel Chronomancy energies of tier 3 via recitation of poetic epics.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 4
  • Shepherds: 3
    • Farmland: 5891 m2
    • Cattle and Similar Creatures: 365
    • Poultry: 4386
    • Swine: 292
    • Sheep: 14
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 146

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 2
  • Cabinetmakers: 3
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 8
  • Glassworkers: 5
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 2
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 4
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 1
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 8
  • Barbers: 6
  • Coachmen: 2
  • Cooks: 5
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 4
  • Housekeepers: 4
  • Housemaids: 8
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 5
  • Nursery Maids: 2
  • Pastrycooks: 5
  • Restaurateur: 5
  • Tavern Keepers: 6

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 3
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 11
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 6
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 5

Cottage Industries

  • Brewers: 4
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 5
  • Needleworkers: 5
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 6
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 4
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

461 of Odíhg Tstopsvkāvro's population work within a Foundational Occupation.

885 of Odíhg Tstopsvkāvro's population do not work in a formal occupation, but do contribute to the local economy. 116 (8%) are noncontributers.

Points of Interest

Odíhg Tstopsvkāvro is reliant on an industry or product that has toxic or negative side-effects as part of its production. The good is extremely valuable, or the community is extremely desperate, and the side effects are endured as a necessary evil. It may be that their neighbors or lord are forcing them to produce the good so that they aren’t the ones suffering the cost.

Odíhg Tstopsvkāvro makes use of canals for some of its streets. Locals often fish in the canals.

POI

History

In time immemorial, reportedly some time during the late 2nd century, Odíhg Tstopsvkāvro was attacked by members of a peasant revolt. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Odíhg Tstopsvkāvro lost 270 people, 206 livestock, and 38 buildings. The conflict ended after roughly 186, when members of Odíhg Tstopsvkāvro's militia enacted an operation to deliver supplies to a particular solgiers group. The operation was complicated by a key segment of the operation that deepened entirely on a stealth mission going perfectly. The conflict ended with needing to break through the enemy's lines, which ended in defeat for Odíhg Tstopsvkāvro's forces. The war is remembered in legend by Odíhg Tstopsvkāvro's bards, historians, and legend keepers.

History